2024/08/17 by Sheng Ye, Zhen-Hui Dong, Ye, Sheng +7 · 6 citations
Computer Science · Engineering · #Advanced Image and Video Retrieval Techniques #Advanced Vision and Imaging #CCD and CMOS Imaging Sensors #Computer Vision and Pattern Recognition (cs.CV) #FOS: Computer and information sciences
paper · pdf · doi:10.48550/arxiv.2408.09130
openalex publication_date 2024/08/17 · openalex created_date 2024/10/01 · openalex updated_date 2026/07/28
3D Gaussian Splatting has recently emerged as a powerful representation that can synthesize remarkable novel views using consistent multi-view images as input. However, we notice that images captured in dark environments where the scenes are not fully illuminated can exhibit considerable brightness variations and multi-view inconsistency, which poses great challenges to 3D Gaussian Splatting and severely degrades its performance. To tackle this problem, we propose Gaussian-DK. Observing that inconsistencies are mainly caused by camera imaging, we represent a consistent radiance field of the physical world using a set of anisotropic 3D Gaussians, and design a camera response module to compensate for multi-view inconsistencies. We also introduce a step-based gradient scaling strategy to constrain Gaussians near the camera, which turn out to be floaters, from splitting and cloning. Experiments on our proposed benchmark dataset demonstrate that Gaussian-DK produces high-quality renderings without ghosting and floater artifacts and significantly outperforms existing methods. Furthermore, we can also synthesize light-up images by controlling exposure levels that clearly show details in shadow areas.