2017/02/13 by J. Prpic, Prpic, J., P. Shukla +1
Computer Science · #Computers and Society (cs.CY) #FOS: Computer and information sciences #Human-Computer Interaction (cs.HC) #cs.CY #cs.HC
paper · pdf · doi:10.48550/arxiv.1702.04216
Proceedings of the Hawaii International Conference on System Sciences #47. January 2014, Big Island, Hawaii, USA. IEEE Computer Society Press
arxiv created 2017/02/13 · arxiv updated 2017/02/15
In this work we use the theory of Crowd Capital as a lens to compare and contrast a number of IS tools currently in use by organizations for crowd-engagement purposes. In doing so, we contribute to both the practitioner and research domains. For the practitioner community we provide decision-makers with a convenient and useful resource, in table-form, outlining in detail some of the differing potentialities of crowd-engaging IS. For the research community we begin to unpack some of the key properties of crowd-engaging IS, including some of the differing qualities of the crowds that these IS application engage.