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Who calls the shots? Rethinking Few-Shot Learning for Audio

2021/10/18 by Yu Wang, Nicholas J. Bryan, Wang, Yu +7 · 1 citation
Computer Science · Engineering · #Audio and Speech Processing (eess.AS) #FOS: Computer and information sciences #FOS: Electrical engineering #Music and Audio Processing #Sound (cs.SD) #Speech Recognition and Synthesis #Speech and Audio Processing #cs.SD #eess.AS #electronic engineering #information engineering

paper · pdf · doi:10.48550/arxiv.2110.09600

WASPAA 2021

arxiv created 2021/10/18 · openalex publication_date 2021/10/18 · arxiv updated 2021/10/20 · openalex created_date 2025/10/10 · openalex updated_date 2026/07/28

Abstract

Few-shot learning aims to train models that can recognize novel classes given just a handful of labeled examples, known as the support set. While the field has seen notable advances in recent years, they have often focused on multi-class image classification. Audio, in contrast, is often multi-label due to overlapping sounds, resulting in unique properties such as polyphony and signal-to-noise ratios (SNR). This leads to unanswered questions concerning the impact such audio properties may have on few-shot learning system design, performance, and human-computer interaction, as it is typically up to the user to collect and provide inference-time support set examples. We address these questions through a series of experiments designed to elucidate the answers to these questions. We introduce two novel datasets, FSD-MIX-CLIPS and FSD-MIX-SED, whose programmatic generation allows us to explore these questions systematically. Our experiments lead to audio-specific insights on few-shot learning, some of which are at odds with recent findings in the image domain: there is no best one-size-fits-all model, method, and support set selection criterion. Rather, it depends on the expected application scenario. Our code and data are available at https://github.com/wangyu/rethink-audio-fsl.

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