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RealClass: A Framework for Classroom Speech Simulation with Public Datasets and Game Engines

2025/10/01 by Ahmed Adel Attia, Jing Liu, Attia, Ahmed Adel +3
Computer Science · #Artificial Intelligence (cs.AI) #Audio and Speech Processing (eess.AS) #FOS: Computer and information sciences #FOS: Electrical engineering #Sound (cs.SD) #Speech Recognition and Synthesis #Speech and dialogue systems #electronic engineering #information engineering

paper · pdf · doi:10.48550/arxiv.2510.01462

openalex publication_date 2025/10/01 · openalex created_date 2025/10/10 · openalex updated_date 2026/07/28

Abstract

The scarcity of large-scale classroom speech data has hindered the development of AI-driven speech models for education. Classroom datasets remain limited and not publicly available, and the absence of dedicated classroom noise or Room Impulse Response (RIR) corpora prevents the use of standard data augmentation techniques. In this paper, we introduce a scalable methodology for synthesizing classroom noise and RIRs using game engines, a versatile framework that can extend to other domains beyond the classroom. Building on this methodology, we present RealClass, a dataset that combines a synthesized classroom noise corpus with a classroom speech dataset compiled from publicly available corpora. The speech data pairs a children's speech corpus with instructional speech extracted from YouTube videos to approximate real classroom interactions in clean conditions. Experiments on clean and noisy speech show that RealClass closely approximates real classroom speech, making it a valuable asset in the absence of abundant real classroom speech.

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