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SimClass: A Classroom Speech Dataset Generated via Game Engine Simulation For Automatic Speech Recognition Research

2025/06/10 by Ahmed Adel Attia, Jing Liu, Attia, Ahmed Adel +2
Computer Science · Psychology · #Artificial Intelligence (cs.AI) #Audio and Speech Processing (eess.AS) #Computation and Language (cs.CL) #Emotion and Mood Recognition #FOS: Computer and information sciences #FOS: Electrical engineering #Sound (cs.SD) #Speech Recognition and Synthesis #Speech and Audio Processing #electronic engineering #information engineering

paper · pdf · doi:10.48550/arxiv.2506.09206

openalex publication_date 2025/06/10 · openalex created_date 2025/10/10 · openalex updated_date 2026/07/28

Abstract

The scarcity of large-scale classroom speech data has hindered the development of AI-driven speech models for education. Public classroom datasets remain limited, and the lack of a dedicated classroom noise corpus prevents the use of standard data augmentation techniques. In this paper, we introduce a scalable methodology for synthesizing classroom noise using game engines, a framework that extends to other domains. Using this methodology, we present SimClass, a dataset that includes both a synthesized classroom noise corpus and a simulated classroom speech dataset. The speech data is generated by pairing a public children's speech corpus with YouTube lecture videos to approximate real classroom interactions in clean conditions. Our experiments on clean and noisy speech demonstrate that SimClass closely approximates real classroom speech, making it a valuable resource for developing robust speech recognition and enhancement models.

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