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Total-Editing: Head Avatar with Editable Appearance, Motion, and Lighting

2025/05/26 by Yizhou Zhao, Chunjiang Liu, Zhao, Yizhou +15 · 1 citation
Computer Science · #Augmented Reality Applications #Computer Vision and Pattern Recognition (cs.CV) #FOS: Computer and information sciences #Reinforcement Learning in Robotics

paper · pdf · doi:10.48550/arxiv.2505.20582

openalex publication_date 2025/05/26 · openalex created_date 2025/10/10 · openalex updated_date 2026/07/28

Abstract

Face reenactment and portrait relighting are essential tasks in portrait editing, yet they are typically addressed independently, without much synergy. Most face reenactment methods prioritize motion control and multiview consistency, while portrait relighting focuses on adjusting shading effects. To take advantage of both geometric consistency and illumination awareness, we introduce Total-Editing, a unified portrait editing framework that enables precise control over appearance, motion, and lighting. Specifically, we design a neural radiance field decoder with intrinsic decomposition capabilities. This allows seamless integration of lighting information from portrait images or HDR environment maps into synthesized portraits. We also incorporate a moving least squares based deformation field to enhance the spatiotemporal coherence of avatar motion and shading effects. With these innovations, our unified framework significantly improves the quality and realism of portrait editing results. Further, the multi-source nature of Total-Editing supports more flexible applications, such as illumination transfer from one portrait to another, or portrait animation with customized backgrounds.

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