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MMOGs as Social Experiments: the Case of Environmental Laws

2008/11/05 by Joost Broekens, Broekens, Joost
Business, Management and Accounting · Computer Science · Social Sciences · #Computers and Society (cs.CY) #Digital Economy and Work Transformation #FOS: Computer and information sciences #Open Source Software Innovations #Sharing Economy and Platforms #cs.CY

paper · pdf · doi:10.48550/arxiv.0811.0709

arxiv created 2008/11/05 · openalex publication_date 2008/11/05 · arxiv updated 2009/12/01 · openalex created_date 2025/10/10 · openalex updated_date 2026/07/28

Abstract

In this paper we argue that Massively Multiplayer Online Games (MMOGs), also known as Large Games are an interesting research tool for policy experimentation. One of the major problems with lawmaking is that testing the laws is a difficult enterprise. Here we show that the concept of an MMOG can be used to experiment with environmental laws on a large scale, provided that the MMOG is a real game, i.e., it is fun, addictive, presents challenges that last, etc.. We present a detailed game concept as an initial step.

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