1998/01/01 by Ronald Beirouti, Jack Snoeyink · 34 citations
Computer Science · Engineering · #Computational Geometry and Mesh Generation #3D Modeling in Geospatial Applications #3D Shape Modeling and Analysis #Citation #Triangulation #Computer science #Implementation #Heuristic #Library science #Software engineering #Artificial intelligence #Geography #Cartography
paper · pdf · doi:10.1145/276884.276895
openalex publication_date 1998/01/01 · openalex created_date 2025/10/10 · openalex updated_date 2026/07/29
No polynomial-time algorithm is kno-ivn to compute t,he minimum weight triangulation (MWT) of a finite planar point set. In this paper xve present efficient implementat,ions of the LMT-skeleton heurist'ic, xvhich identifies edges that must be, and cannot be, in an MWT. For uniformly distributed points, v:e can compute the esact MWT of tens of thousands of points in minutes.