2002/01/01 by Martin Müller · 180 citations
Computer Science · Psychology · Social Sciences · Mathematics · Engineering · #Artificial Intelligence in Games #Educational Games and Gamification #Digital Games and Media #Computer science #Domain (mathematical analysis) #Representation (politics) #Artificial intelligence #Data science #Human–computer interaction #Management science #Mathematics #Engineering
paper · pdf · doi:10.1016/s0004-3702(01)00121-7
published in Artificial Intelligence 134(1-2), 145-179 (Elsevier BV)
openalex publication_date 2002/01/01 · openalex created_date 2019/02/21 · openalex updated_date 2026/08/01
Computer Go is one of the biggest challenges faced by game programmers. This survey describes the typical components of a Go program, and discusses knowledge representation, search methods and techniques for solving specific subproblems in this domain. Along with a summary of the development of computer Go in recent years, areas for future research are pointed out.