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Improved alpha-tested magnification for vector textures and special effects

2007/08/05 by Chris Green · 1 citation
Computer Science · Engineering · Mathematics · #Computer Graphics and Visualization Techniques #3D Shape Modeling and Analysis #Image Processing and 3D Reconstruction #Shader #Computer science #Rendering (computer graphics) #Computer graphics (images) #Magnification #Artificial intelligence #Image resolution #Thresholding #Computer vision #Graphics #Image texture #Alpha (finance) #Image processing #Image (mathematics) #Mathematics

paper · doi:10.1145/1281500.1281665

openalex publication_date 2007/08/05 · openalex created_date 2025/10/10 · openalex updated_date 2026/07/29

Abstract

A simple and efficient method is presented which allows improved rendering of glyphs composed of curved and linear elements. A distance field is generated from a high resolution image, and then stored into a channel of a lower-resolution texture. In the simplest case, this texture can then be rendered simply by using the alpha-testing and alpha-thresholding feature of modern GPUs, without a custom shader. This allows the technique to be used on even the lowest-end 3D graphics hardware.

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