2022/05/02 by Manos Kamarianakis, Kamarianakis, Manos, Antonis Protopsaltis +5
Computer Science · Engineering · #3D Shape Modeling and Analysis #Computational Geometry and Mesh Generation #Computer Graphics and Visualization Techniques #FOS: Computer and information sciences #Graphics (cs.GR)
paper · pdf · doi:10.48550/arxiv.2205.00914
openalex publication_date 2022/05/02 · openalex created_date 2025/10/10 · openalex updated_date 2026/07/28
We present a novel integration of a real-time continuous tearing algorithm for 3D meshes in VR, suitable for devices of low CPU/GPU specifications, along with a suitable particle decomposition that allows soft-body deformations on both the original and the torn model.