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"Deep Cut": An all-in-one Geometric Algorithm for Unconstrained Cut, Tear and Drill of Soft-bodies in Mobile VR

2021/08/11 by Manos Kamarianakis, Kamarianakis, Manos, Nick Lydatakis +11
Computer Science · Engineering · #3D Shape Modeling and Analysis #Computer Graphics and Visualization Techniques #FOS: Computer and information sciences #Graphics (cs.GR) #Human-Computer Interaction (cs.HC) #Interactive and Immersive Displays

paper · pdf · doi:10.48550/arxiv.2108.05281

openalex publication_date 2021/08/11 · openalex created_date 2021/08/16 · openalex updated_date 2026/07/28

Abstract

In this work, we present an integrated geometric framework: "deep- cut" that enables for the first time a user to geometrically and algorithmically cut, tear and drill the surface of a skinned model without prior constraints, layered on top of a custom soft body mesh deformation algorithm. Both layered algorithms in this frame- work yield real-time results and are amenable for mobile Virtual Reality, in order to be utilized in a variety of interactive application scenarios. Our framework dramatically improves real-time user experience and task performance in VR, without pre-calculated or artificially designed cuts, tears, drills or surface deformations via predefined rigged animations, which is the current state-of-the-art in mobile VR. Thus our framework improves user experience on one hand, on the other hand saves both time and costs from expensive, manual, labour-intensive design pre-calculation stages.

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