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Generalized Rapid Action Value Estimation in Memory-Constrained Environments

2026/02/26 by Aloïs Rautureau, Tristan Cazenave, Éric Piette · 1 voice
Computer Science · #cs.AI

paper · pdf · doi:10.48550/arxiv.2602.23318

Abstract

Generalized Rapid Action Value Estimation (GRAVE) has been shown to be a strong variant within the Monte-Carlo Tree Search (MCTS) family of algorithms for General Game Playing (GGP). However, its reliance on storing additional win/visit statistics at each node makes its use impractical in memory-constrained environments, thereby limiting its applicability in practice. In this paper, we introduce the GRAVE2, GRAVER and GRAVER2 algorithms, which extend GRAVE through two-level search, node recycling, and a combination of both techniques, respectively. We show that these enhancements enable a drastic reduction in the number of stored nodes while matching the playing strength of GRAVE.

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