vix.ing · top · new · best · stats · spec

OVGGT: O(1) Constant-Cost Streaming Visual Geometry Transformer

2026/03/06 by Si-Yu Lu, Po-Ting Chen, Hui-Che Hsu +3 · 1 voice
Computer Science · #cs.CV

paper · pdf · doi:10.48550/arxiv.2603.05959

arxiv published 2026/03/06 · arxiv updated 2026/04/29

Abstract

Reconstructing 3D geometry from streaming video requires continuous inference under bounded resources. Recent geometric foundation models achieve impressive reconstruction quality through all-to-all attention, yet their quadratic cost confines them to short, offline sequences. Causal-attention variants such as StreamVGGT enable single-pass streaming but accumulate an ever-growing KV cache, exhausting GPU memory within hundreds of frames and precluding the long-horizon deployment that motivates streaming inference in the first place. We present OVGGT, a training-free framework that bounds both memory and compute to a fixed budget regardless of sequence length. Our approach combines Self-Selective Caching, which leverages FFN residual magnitudes to compress the KV cache while remaining fully compatible with FlashAttention, with Dynamic Anchor Protection, which shields coordinate-critical tokens from eviction to suppress geometric drift over extended trajectories. Extensive experiments on indoor, outdoor, and ultra-long sequence benchmarks demonstrate that OVGGT processes arbitrarily long videos within a constant VRAM envelope while achieving state-of-the-art 3D geometric accuracy. Project page: https://vaisr.github.io/OVGGT/ Code: https://github.com/VAISR/OVGGT

Citations

Discussions

Related