2014/09/16 by Marcello A. Gómez-Maureira, Michelle Westerlaken, Dirk Janssen +3 · 1 citation
Computer Science · Psychology · #Casual #Computer science #Creativity in Education and Neuroscience #Data science #Educational Games and Gamification #Game Developer #Game design #Game design document #Game testing #Human–computer interaction #Innovative Human-Technology Interaction #Level design #Multimedia #Process (computing) #Scale (ratio) #User Research #User experience design #Video game development
paper · doi:10.1016/j.entcom.2014.08.008
openalex publication_date 2014/09/16 · crossref created 2014/09/16 · crossref issued 2014/12/01 · crossref published 2014/12/01 · crossref published-print 2014/12/01 · openalex created_date 2016/06/24 · crossref deposited 2025/05/04 · crossref indexed 2026/07/30 · openalex updated_date 2026/07/30