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More than a Game: Sports-Themed Video Games and Player Narratives

2009/03/01 by Garry Crawford, Victoria K. Gosling · 1 citation
Social Sciences · #Advertising #Aesthetics #Art #Business #Computer science #Digital Games and Media #Identity (music) #Literature #Media studies #Media, Gender, and Advertising #Multimedia #Narrative #Perspective (graphical) #Sociology #Sports, Gender, and Society #Video game #Visual arts

paper · doi:10.1123/ssj.26.1.50

openalex publication_date 2009/03/01 · openalex created_date 2025/10/10 · openalex updated_date 2026/06/26

Abstract

This article considers the social importance of sports-themed video games, and more specifically, discusses their use and role in the construction of gaming and wider social narratives. Here, building on our own and wider sociological and video games studies, we advocate adopting an audience research perspective that allows for consideration of not only narratives within games but also how these narratives are used and located within the everyday lives of gamers. In particular, we argue that sports-themed games provide an illustrative example of how media texts are used in identity construction, performances, and social narratives.

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