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Effects of Violent Video Games on Aggressive Behavior, Aggressive Cognition, Aggressive Affect, Physiological Arousal, and Prosocial Behavior: A Meta-Analytic Review of the Scientific Literature

2001/09/01 by Craig A. Anderson, Brad J. Bushman · 13 citations
Psychology · Social Sciences · Neuroscience · #Bullying, Victimization, and Aggression #Child Development and Digital Technology #Impact of Technology on Adolescents #Prosocial behavior #Psychology #Aggression #Video game #Arousal #Affect (linguistics) #Cognition #Poison control #Feeling #Human factors and ergonomics #Injury prevention #Developmental psychology #Social psychology #Multimedia #Neuroscience #Communication #Medical emergency

paper · doi:10.1111/1467-9280.00366

openalex publication_date 2001/09/01 · openalex created_date 2025/10/10 · openalex updated_date 2026/07/30

Abstract

Research on exposure to television and movie violence suggests that playing violent video games will increase aggressive behavior. A metaanalytic review of the video-game research literature reveals that violent video games increase aggressive behavior in children and young adults. Experimental and nonexperimental studies with males and females in laboratory and field settings support this conclusion. Analyses also reveal that exposure to violent video games increases physiological arousal and aggression-related thoughts and feelings. Playing violent video games also decreases prosocial behavior.

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