1998/03/01 by Alan Manning · 6 citations
Arts and Humanities · Social Sciences · #Comics and Graphic Narratives #Digital Games and Media #Comics #Visual arts #Aesthetics #Computer science #Art #Artificial intelligence
paper · doi:10.1109/tpc.1998.661632
openalex publication_date 1998/03/01 · openalex created_date 2025/10/10 · openalex updated_date 2026/08/04
INSIGHTS about professional communication may come from odd and unexpected places. McCloud's Understanding Comics (hereafter UC) is a case in point. Despite the juvenile connotations evoked by any discussion of comic books, the theory of visual communication presented in UC arguably rivals the best of contemporary semiotics (that is, the study of how we make meaning out of gestures, words, paragraphs, pictures, and so on).