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Programming Computers to Play Games

1960/01/01 by Arthur L. Samuel · 1 citation
Computer Science · Mathematics · #Adversary #Artificial Intelligence in Games #Artificial intelligence #Computability, Logic, AI Algorithms #Computer science #Computer security #Epistemology #Evolutionary Algorithms and Applications #Game mechanics #Heuristic #Matching (statistics) #Mathematical economics #Mathematics #Process (computing) #Programming language #Simple (philosophy) #Turing #Turns, rounds and time-keeping systems in games #Video game design

paper · doi:10.1016/s0065-2458(08)60608-7

crossref issued 1960/01/01 · crossref published 1960/01/01 · crossref published-print 1960/01/01 · openalex publication_date 1960/01/01 · crossref created 2010/11/18 · crossref deposited 2018/12/06 · openalex created_date 2025/10/10 · openalex updated_date 2026/04/05 · crossref indexed 2026/05/16

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