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Tangible interfaces for real-time 3D virtual environments

2007/06/13 by Ali Mazalek, Michael Nitsche · 1 citation
Computer Science · Engineering · #Interactive and Immersive Displays #Augmented Reality Applications #Human Motion and Animation

paper · doi:10.1145/1255047.1255080

openalex publication_date 2007/06/13 · openalex created_date 2025/10/10 · openalex updated_date 2026/07/29

Abstract

Emergent game formats, such as machinima, that use game worlds as expressive 3D performance spaces have new expressive powers with an increase of the quality of their underlying graphic and animation systems. Nevertheless, they still lack intuitive control mechanisms. Set direction and acting are limited by tools that were designed to create and play video games rather than produce expressive performance pieces. These tools do a poor job of capturing the performative expression that characterizes more mature media such as film. Tangible interfaces can help open up the game systems for more intuitive character control needed for a greater level of expression in the digital real-time world.

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