2020/12/24 by Xiangjun Wang, Wang, Xiangjun, Junxiao Song +21 · 3 citations
Computer Science · Social Sciences · #Artificial Intelligence in Games #Digital Games and Media #FOS: Computer and information sciences #Machine Learning (cs.LG) #Reinforcement Learning in Robotics
paper · pdf · doi:10.48550/arxiv.2012.13169
openalex publication_date 2020/12/24 · openalex created_date 2025/10/10 · openalex updated_date 2026/07/28
AlphaStar, the AI that reaches GrandMaster level in StarCraft II, is a remarkable milestone demonstrating what deep reinforcement learning can achieve in complex Real-Time Strategy (RTS) games. However, the complexities of the game, algorithms and systems, and especially the tremendous amount of computation needed are big obstacles for the community to conduct further research in this direction. We propose a deep reinforcement learning agent, StarCraft Commander (SCC). With order of magnitude less computation, it demonstrates top human performance defeating GrandMaster players in test matches and top professional players in a live event. Moreover, it shows strong robustness to various human strategies and discovers novel strategies unseen from human plays. In this paper, we will share the key insights and optimizations on efficient imitation learning and reinforcement learning for StarCraft II full game.