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Learning Part Generation and Assembly for Structure-aware Shape Synthesis

2019/06/16 by Jun Li, Li, Jun, Chengjie Niu +3 · 4 citations
Computer Science · Engineering · #3D Shape Modeling and Analysis #Computer Graphics and Visualization Techniques #Computer Vision and Pattern Recognition (cs.CV) #FOS: Computer and information sciences #Image Processing and 3D Reconstruction #cs.CV

paper · pdf · doi:10.48550/arxiv.1906.06693

openalex publication_date 2019/06/16 · arxiv created 2020/01/25 · arxiv updated 2020/01/28 · openalex created_date 2025/10/10 · openalex updated_date 2026/07/28

Abstract

Learning powerful deep generative models for 3D shape synthesis is largely hindered by the difficulty in ensuring plausibility encompassing correct topology and reasonable geometry. Indeed, learning the distribution of plausible 3D shapes seems a daunting task for the holistic approaches, given the significant topological variations of 3D objects even within the same category. Enlightened by the fact that 3D shape structure is characterized as part composition and placement, we propose to model 3D shape variations with a part-aware deep generative network, coined as PAGENet. The network is composed of an array of per-part VAE-GANs, generating semantic parts composing a complete shape, followed by a part assembly module that estimates a transformation for each part to correlate and assemble them into a plausible structure. Through delegating the learning of part composition and part placement into separate networks, the difficulty of modeling structural variations of 3D shapes is greatly reduced. We demonstrate through both qualitative and quantitative evaluations that PAGENet generates 3D shapes with plausible, diverse and detailed structure, and show two applications, i.e., semantic shape segmentation and part-based shape editing.

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