2021/04/21 by Michael Cook, Cook, Michael
Computer Science · Engineering · #Artificial Intelligence (cs.AI) #Artificial Intelligence in Games #Evacuation and Crowd Dynamics #FOS: Computer and information sciences #Human Motion and Animation
paper · pdf · doi:10.48550/arxiv.2104.10789
openalex publication_date 2021/04/21 · openalex created_date 2021/04/26 · openalex updated_date 2026/07/28
Automated game design is a rapidly growing area of research, yet many aspects of game design lie largely unexamined still, as most systems focus on two-dimensional games with clear objectives and goal-oriented gameplay. This paper describes several attempts to build an automated game designer for 3D games more focused on space, atmosphere and experience. We describe our attempts to build these systems, why they failed, and what steps and future work we believe would be useful for future attempts by others.