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Golden Age of Tabletop Gaming: Creation of the Social Capitaland Rise of Third Spaces for Tabletop Gaming in the 21st Century

2019/06/19 by Piotr Konieczny · 1 citation
Social Sciences · Psychology · #Digital Games and Media #Impact of Technology on Adolescents #Gambling Behavior and Treatments

paper · doi:10.26412/psr206.05

openalex publication_date 2019/06/19 · openalex created_date 2025/10/10 · openalex updated_date 2026/04/28

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