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Hypercasual and Hybrid-Casual Video Gaming: A Digital Leisure Perspective

2023/05/12 by Anthony D. Pizzo · 1 voice · 2 citations
Psychology · Social Sciences · #Digital Games and Media #Recreation, Leisure, Wilderness Management #Sports, Gender, and Society

paper · doi:10.1080/01490400.2023.2211056

openalex publication_date 2023/05/12 · openalex created_date 2025/10/10 · openalex updated_date 2026/08/01

Abstract

The purpose of this article is to provide an overview of hypercasual and hybrid-casual video gaming and their influence on digital leisure. Existing sport and leisure scholarship on video gaming has focused primarily on competitive video gaming, namely esports. However, among the most popular competitive video games are simple and easy to play titles – hypercasual and hybrid-casual games. In this conceptual article, a digital leisure perspective is used to examine hypercasual and hybrid-casual gaming. To address the study’s purpose, the growth, gameplay, and consumption practices of hypercasual and hybrid-casual games are outlined. The current article supports that the intuitive nature and design of these games increases their appeal and adoption, particularly by those marginalized by the digital divide. Hypercasual and hybrid-casual video games reflect trends in digital leisure activities, including participant preferences favoring simplicity over sophistication, providing a novel perspective in contrast to increasingly complex forms of digital leisure.

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