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Benefits, barriers, and accessibility in video games: a focus group study of college students with disabilities

2025/10/04 by Minju Lee, Michael Yeomans, Eve Lansford +1 · 1 voice
Psychology · Social Sciences · #Motivation and Self-Concept in Sports #Disability Education and Employment #Disability Rights and Representation

paper · pdf · doi:10.1080/17483107.2025.2568171

openalex publication_date 2025/10/04 · openalex created_date 2025/10/10 · openalex updated_date 2026/07/09

Abstract

PURPOSE: This study explores the barriers, including psychological and emotional challenges, faced by college students with disabilities while engaging in video gaming. It also investigates the benefits of gaming, utilising Self-Determination Theory (SDT) to understand motivations and experiences. Furthermore, it provides insights into future development and accessibility measures to promote inclusive gaming environments. MATERIALS AND METHODS: Guided by SDT, we designed the semi-structured interview guide and conducted a hybrid deductive-inductive reflexive thematic analysis that interpreted themes in terms of autonomy, competence, and relatedness. RESULTS: Three primary themes emerged: (a) Benefits, including social connection, stress relief, and skill development; (b) Barriers, such as physical, cognitive, and financial challenges, and limited accessibility in game design; and (c) Accessibility, emphasising customisable controls, adaptive features, and inclusive designs. Participants highlighted the positive role of gaming in fostering psychosocial well-being and managing symptoms of their disabilities. CONCLUSION: This study provides insights into the intersection of gaming and disability, advocating for inclusive game design to enhance autonomy, competence, and relatedness. Findings demonstrate the potential of accessible gaming to promote empowerment, social inclusion, and mental health. Aligned with the goals of rehabilitation and assistive technology, this research offers actionable recommendations for reducing barriers and fostering innovation in game development to support individuals with disabilities.

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