2025/11/08 by Görgen, Arno, Inderst, Rudolf Thomas · 1 voice
Social Sciences · Arts and Humanities · Psychology · #Digital Games and Media #Digital Humanities and Scholarship #Educational Games and Gamification
paper · doi:10.48341/j35b-pa87
openalex publication_date 2025/11/08 · openalex created_date 2025/11/15 · openalex updated_date 2026/07/16
Academic anthologies serve an invaluable function in the unification of disparate research domains, particularly in the domain of digital game studies. This abstracteditors as a principal illustration of the manner in which these collections facilitate academic cohesion, uniting a multiplicity of methodologies and perspectives. By addressing digital games as complex cultural, technological, and social phenomena, anthologies enhance the quality of scholarly discourse and facilitate the development of a shared academic framework. This contribution also examines four specific research fields and demonstrates why Fallout is an ideal topic for a game studies anthology. The Fallout series, with its intricate world-building, sociopolitical themes, and narrative depth, provides an ideal context for examining a range of issues, including post-apocalyptic storytelling, political allegory, player agency, and cultural memory. In this way, the anthology not only makes a contribution to the study of Fallout but also serves to exemplify how anthologies support and communicate the growth of digital game studies, offering foundational research and documenting the field's evolution.