2025/04/01 by Victoria Henry-LeMaster · 1 voice
Social Sciences · #Digital Games and Media #Impact of Technology on Adolescents #Media, Gender, and Advertising
paper · doi:10.1386/jfs_00105_1
openalex publication_date 2025/04/01 · openalex created_date 2025/10/10 · openalex updated_date 2026/05/21
Much has been written when it comes to world-building, the nature of fan cultural practices, affect and digital media platforms. Each contributes in their own way to the field of media and cultural studies; yet their convergence continues to lack the attention it deserves. The aim of this research is to observe that. This study examines how the participatory culture of the Sarah J. Maas fandom on Spotify contributes to the world-building of each series’ respective fictional worlds through affective experiences. The goal of this research is to present how participatory fandom culture can function as world-building.