Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields
2022/06/01 by Jonathan T. Barron, Ben Mildenhall, Dor Verbin +2 · 282 citations
Computer Science · Engineering · #3D Shape Modeling and Analysis #Advanced Vision and Imaging #Computer Graphics and Visualization Techniques
paper · doi:10.1109/cvpr52688.2022.00539
openalex publication_date 2022/06/01 · openalex created_date 2025/10/10 · openalex updated_date 2026/07/31
Abstract
Though neural radiance fields (NeRF) have demon-strated impressive view synthesis results on objects and small bounded regions of space, they struggle on “un-bounded” scenes, where the camera may point in any di-rection and content may exist at any distance. In this set-ting, existing NeRF-like models often produce blurry or low-resolution renderings (due to the unbalanced detail and scale of nearby and distant objects), are slow to train, and may exhibit artifacts due to the inherent ambiguity of the task of reconstructing a large scene from a small set of images. We present an extension of mip-NeRF (a NeRF variant that addresses sampling and aliasing) that uses a non-linear scene parameterization, online distillation, and a novel distortion-based regularizer to overcome the chal-lenges presented by unbounded scenes. Our model, which we dub “mip-NeRF 360” as we target scenes in which the camera rotates 360 degrees around a point, reduces mean-squared error by 57% compared to mip-NeRF, and is able to produce realistic synthesized views and detailed depth maps for highly intricate, unbounded real-world scenes.
Citations
Cited by
- ODG: Occupancy Prediction Using Dual Gaussians
- Surflo: Consistent 3D Surface Flow Model with Global State
- I2-NeRF: Learning Neural Radiance Fields Under Physically-Grounded Media Interactions
- Skyfall-GS: Synthesizing Immersive 3D Urban Scenes from Satellite Imagery
- VGD: Visual Geometry Gaussian Splatting for Feed-Forward Surround-view Driving Reconstruction
- From Volume Rendering to 3D Gaussian Splatting: Theory and Applications
- Sparse camera volumetric video applications. A comparison of visual fidelity, user experience, and adaptability
- Initialize to Generalize: A Stronger Initialization Pipeline for Sparse-View 3DGS
- GaussGym: An open-source real-to-sim framework for learning locomotion from pixels
- Leveraging Learned Image Prior for 3D Gaussian Compression
- GauSSmart: Enhanced 3D Reconstruction through 2D Foundation Models and Geometric Filtering
- Leveraging 2D Priors and SDF Guidance for Dynamic Urban Scene Rendering
- Scene Coordinate Reconstruction Priors
- G4Splat: Geometry-Guided Gaussian Splatting with Generative Prior
- UniGS: Unified Geometry-Aware Gaussian Splatting for Multimodal Rendering
- GS-Verse: Mesh-based Gaussian Splatting for Physics-aware Interaction in Virtual Reality
- StealthAttack: Robust 3D Gaussian Splatting Poisoning via Density-Guided Illusions
- VA-GS: Enhancing the Geometric Representation of Gaussian Splatting via View Alignment
- MaterialRefGS: Reflective Gaussian Splatting with Multi-view Consistent Material Inference
- EditCast3D: Single-Frame-Guided 3D Editing with Video Propagation and View Selection
- Spec-Gloss Surfels and Normal-Diffuse Priors for Relightable Glossy Objects
- Opacity-Gradient Driven Density Control for Compact and Efficient Few-Shot 3D Gaussian Splatting
- INR-Bench: A Unified Benchmark for Implicit Neural Representations in Multi-Domain Regression and Reconstruction
- Color3D: Controllable and Consistent 3D Colorization with Personalized Colorizer
- Gesplat: Robust Pose-Free 3D Reconstruction via Geometry-Guided Gaussian Splatting
- CLoD-GS: Continuous Level-of-Detail via 3D Gaussian Splatting
- GreenhouseSplat: A Dataset of Photorealistic Greenhouse Simulations for Mobile Robotics
- A 129 FPS Full HD Real-Time Accelerator for 3D Gaussian Splatting
- Geometry-Aware Scene Configurations for Novel View Synthesis
- Visibility-Aware Densification for 3D Gaussian Splatting in Dynamic Urban Scenes
- FLOWING: Implicit Neural Flows for Structure-Preserving Morphing
- UniVerse: Unleashing the Scene Prior of Video Diffusion Models for Robust Radiance Field Reconstruction
- Learning Neural Exposure Fields for View Synthesis
- AlignGS: Aligning Geometry and Semantics for Robust Indoor Reconstruction from Sparse Views
- ComGS: Efficient 3D Object-Scene Composition via Surface Octahedral Probes
- ARTDECO: Towards Efficient and High-Fidelity On-the-Fly 3D Reconstruction with Structured Scene Representation
- Splat the Net: Radiance Fields with Splattable Neural Primitives
- D2GS: Depth-and-Density Guided Gaussian Splatting for Stable and Accurate Sparse-View Reconstruction
- HoloScene: Simulation-Ready Interactive 3D Worlds from a Single Video
- C3Editor: Achieving Controllable Consistency in 2D Model for 3D Editing
- Scaling Sequence-to-Sequence Generative Neural Rendering
- LLM-Powered Code Analysis and Optimization for Gaussian Splatting Kernels
- Triangle Splatting+: Differentiable Rendering with Opaque Triangles
- HBSplat: Robust Sparse-View Gaussian Reconstruction with Hybrid-Loss Guided Depth and Bidirectional Warping
- Proxy-GS: Efficient 3D Gaussian Splatting via Proxy Mesh
- Vid-LLM: A Compact Video-based 3D Multimodal LLM with Reconstruction-Reasoning Synergy
- ReCon-GS: Continuum-Preserved Gaussian Streaming for Fast and Compact Reconstruction of Dynamic Scenes
- VGGT-X: When VGGT Meets Dense Novel View Synthesis
- OracleGS: Grounding Generative Priors for Sparse-View Gaussian Splatting
- Learning Unified Representation of 3D Gaussian Splatting
- BlindPSNR: A No-Reference Fidelity Predictor for Low-Light Image Enhancement
- SAIL-Recon: Large SfM by Augmenting Scene Regression with Localization
- WaveletGaussian: Wavelet-domain Diffusion for Sparse-view 3D Gaussian Object Reconstruction
- FixingGS: Enhancing 3D Gaussian Splatting via Training-Free Score Distillation
- GeoSVR: Taming Sparse Voxels for Geometrically Accurate Surface Reconstruction
- 4D-MoDe: Towards Editable and Scalable Volumetric Streaming via Motion-Decoupled 4D Gaussian Compression
- HyRF: Hybrid Radiance Fields for Memory-efficient and High-quality Novel View Synthesis
- Camera Splatting for Continuous View Optimization
- MS-GS: Multi-Appearance Sparse-View 3D Gaussian Splatting in the Wild
- 3D Gaussian Flats: Hybrid 2D/3D Photometric Scene Reconstruction
- WorldForge: Unlocking Emergent 3D/4D Generation in Video Diffusion Model via Training-Free Guidance
- Improving 3D Gaussian Splatting Compression by Scene-Adaptive Lattice Vector Quantization
- A-TDOM: Active TDOM via On-the-Fly 3DGS
- Effective Gaussian Management for High-fidelity Scene Reconstruction
- SVR-GS: Spatially Variant Regularization for Probabilistic Masks in 3D Gaussian Splatting
- Every Camera Effect, Every Time, All at Once: 4D Gaussian Ray Tracing for Physics-based Camera Effect Data Generation
- Fiducial Marker Splatting for High-Fidelity Robotics Simulations
- Objectness Similarity: Capturing Object-Level Fidelity in 3D Scene Evaluation
- RayGaussX: Accelerating Gaussian-Based Ray Marching for Real-Time and High-Quality Novel View Synthesis
- Accurate and Complete Surface Reconstruction from 3D Gaussians via Direct SDF Learning
- 3DOF+Quantization: 3DGS quantization for large scenes with limited Degrees of Freedom
- SynthDrive: Scalable Real2Sim2Real Sensor Simulation Pipeline for High-Fidelity Asset Generation and Driving Data Synthesis
- MEGS2: Memory-Efficient Gaussian Splatting via Spherical Gaussians and Unified Pruning
- Improved 3D Scene Stylization via Text-Guided Generative Image Editing with Region-Based Control
- Arbitrary-Scale 3D Gaussian Super-Resolution
- ContraGS: Codebook-Condensed and Trainable Gaussian Splatting for Fast, Memory-Efficient Reconstruction
- Towards Integrating Multi-Spectral Imaging with Gaussian Splatting
- Scale-GS: Efficient Scalable Gaussian Splatting via Redundancy-filtering Training on Streaming Content
- DrivingGaussian++: Towards Realistic Reconstruction and Editable Simulation for Surrounding Dynamic Driving Scenes
- Adam SLAM - the last mile of camera calibration with 3DGS
- LabelGS: Label-Aware 3D Gaussian Splatting for 3D Scene Segmentation
- A Bag of Tricks for Efficient Implicit Neural Point Clouds
- Can we make NeRF-based visual localization privacy-preserving?
- Enhancing Novel View Synthesis from extremely sparse views with SfM-free 3D Gaussian Splatting Framework
- Tinker: Diffusion's Gift to 3D--Multi-View Consistent Editing From Sparse Inputs without Per-Scene Optimization
- GeMS: Efficient Gaussian Splatting for Extreme Motion Blur
- GOGS: High-Fidelity Geometry and Relighting for Glossy Objects via Gaussian Surfels
- LongSplat: Robust Unposed 3D Gaussian Splatting for Casual Long Videos
- Distilled-3DGS:Distilled 3D Gaussian Splatting
- WIPES: Wavelet-based Visual Primitives
- Remove360: Benchmarking Residuals After Object Removal in 3D Gaussian Splatting
- CoreEditor: Correspondence-constrained Diffusion for Consistent 3D Editing
- Gaussian Herding across Pens: An Optimal Transport Perspective on Global Gaussian Reduction for 3DGS
- Multi-Sample Anti-Aliasing and Constrained Optimization for 3D Gaussian Splatting
- EntropyGS: An Efficient Entropy Coding on 3D Gaussian Splatting
- A Survey on 3D Gaussian Splatting Applications: Segmentation, Editing, and Generation
- Surg-InvNeRF: Invertible NeRF for 3D tracking and reconstruction in surgical vision
- GSFixer: Improving 3D Gaussian Splatting with Reference-Guided Video Diffusion Priors
- Gradient-Direction-Aware Density Control for 3D Gaussian Splatting
- SAGOnline: Segment Any Gaussians Online
- 3DGS-VBench: A Comprehensive Video Quality Evaluation Benchmark for 3DGS Compression
- RayDer: Scalable Self-Supervised Novel View Synthesis from Real-World Video
- LightSwitch: Multi-view Relighting with Material-guided Diffusion
- ExploreGS: Explorable 3D Scene Reconstruction with Virtual Camera Samplings and Diffusion Priors
- Refining Gaussian Splatting: A Volumetric Densification Approach
- CF3: Compact and Fast 3D Feature Fields
- MuGS: Multi-Baseline Generalizable Gaussian Splatting Reconstruction
- DET-GS: Depth- and Edge-Aware Regularization for High-Fidelity 3D Gaussian Splatting
- Bridging Diffusion Models and 3D Representations: A 3D Consistent Super-Resolution Framework
- Duplex-GS: Proxy-Guided Weighted Blending for Real-Time Order-Independent Gaussian Splatting
- Uni3R: Unified 3D Reconstruction and Semantic Understanding via Generalizable Gaussian Splatting from Unposed Multi-View Images
- GENIE: Gaussian Encoding for Neural Radiance Fields Interactive Editing
- Low-Frequency First: Eliminating Floating Artifacts in 3D Gaussian Splatting
- PRIMU: Uncertainty Estimation for Novel Views in Gaussian Splatting from Primitive-Based Representations of Error and Coverage
- AG2aussian: Anchor-Graph Structured Gaussian Splatting for Instance-Level 3D Scene Understanding and Editing
- OCSplats: Observation Completeness Quantification and Label Noise Separation in 3DGS
- DreamSat-2.0: Towards a General Single-View Asteroid 3D Reconstruction
- Omni-Scan: Creating Visually-Accurate Digital Twin Object Models Using a Bimanual Robot with Handover and Gaussian Splat Merging
- NeRF Is a Valuable Assistant for 3D Gaussian Splatting
- iLRM: An Iterative Large 3D Reconstruction Model
- CHROMA: Consistent Harmonization of Multi-View Appearance via Bilateral Grid Prediction
- Adaptive Time-step Training for Enhancing Spike-Based Neural Radiance Fields
- Robust and Efficient 3D Gaussian Splatting for Urban Scene Reconstruction
- Viser: Imperative, Web-based 3D Visualization in Python
- DWTGS: Rethinking Frequency Regularization for Sparse-view 3D Gaussian Splatting
- SurfaceSplat: Connecting Surface Reconstruction and Gaussian Splatting
- No Redundancy, No Stall: Lightweight Streaming 3D Gaussian Splatting for Real-time Rendering
- Reconstructing 4D Spatial Intelligence: A Survey
- Neural Shell Texture Splatting: More Details and Fewer Primitives
- Taking Language Embedded 3D Gaussian Splatting into the Wild
- Gaussian Set Surface Reconstruction through Per-Gaussian Optimization
- SaLF: Sparse Local Fields for Multi-Sensor Rendering in Real-Time
- High-fidelity 3D Gaussian Inpainting: preserving multi-view consistency and photorealistic details
- DiSCO-3D : Discovering and segmenting Sub-Concepts from Open-vocabulary queries in NeRF
- Advances in Feed-Forward 3D Reconstruction and View Synthesis: A Survey
- The Less You Depend, The More You Learn: Synthesizing Novel Views from Sparse, Unposed Images with Minimal 3D Knowledge
- Reconstruct, Inpaint, Test-Time Finetune: Dynamic Novel-view Synthesis from Monocular Videos
- A Probability-guided Sampler for Neural Implicit Surface Rendering
- Princeton365: A Diverse Dataset with Accurate Camera Pose
- Stable Score Distillation
- RePaintGS: Reference-Guided Gaussian Splatting for Realistic and View-Consistent 3D Scene Inpainting
- RegGS: Unposed Sparse Views Gaussian Splatting with 3DGS Registration
- MUVOD: A Novel Multi-view Video Object Segmentation Dataset and A Benchmark for 3D Segmentation
- LangSplatV2: High-dimensional 3D Language Gaussian Splatting with 450+ FPS
- BayesSDF: Surface-Based Laplacian Uncertainty Estimation for 3D Geometry with Neural Signed Distance Fields
- Mastering Regional 3DGS: Locating, Initializing, and Editing with Diverse 2D Priors
- GO-PRE: Goal-Oriented Next-Best-View Selection via Predictive Rendering Entropy for Active 3D Reconstruction
- A View-consistent Sampling Method for Regularized Training of Neural Radiance Fields
- Point3R: Streaming 3D Reconstruction with Explicit Spatial Pointer Memory
- LocalDyGS: Multi-view Global Dynamic Scene Modeling via Adaptive Local Implicit Feature Decoupling
- TRACE: High-Fidelity 3D Scene Editing via Tangible Reconstruction and Geometry-Aligned Contextual Video Masking
- LOD-GS: Level-of-Detail-Sensitive 3D Gaussian Splatting for Detail Conserved Anti-Aliasing
- DiGA3D: Coarse-to-Fine Diffusional Propagation of Geometry and Appearance for Versatile 3D Inpainting
- GDGS: 3D Gaussian Splatting Via Geometry-Guided Initialization And Dynamic Density Control
- HiNeuS: High-fidelity Neural Surface Mitigating Low-texture and Reflective Ambiguity
- SCORP: Scene-Consistent Object Refinement via Proxy Generation and Tuning
- WAVE: Warp-Based View Guidance for Consistent Novel View Synthesis Using a Single Image
- Li-GS: a fast 3D Gaussian reconstruction method assisted by LiDAR point clouds
- From Coarse to Fine: Learnable Discrete Wavelet Transforms for Efficient 3D Gaussian Splatting
- Dynamic View Synthesis from Small Camera Motion Videos
- Confident Splatting: Confidence-Based Compression of 3D Gaussian Splatting via Learnable Beta Distributions
- WarpRF: Multi-View Consistency for Training-Free Uncertainty Quantification and Applications in Radiance Fields
- CL-Splats: Continual Learning of Gaussian Splatting with Local Optimization
- 3D Scene-Camera Representation with Joint Camera Photometric Optimization
- Geometry and Perception Guided Gaussians for Multiview-consistent 3D Generation from a Single Image
- Joint attitude estimation and 3D neural reconstruction of non-cooperative space objects
- Self-Supervised Multimodal NeRF for Autonomous Driving
- 2D Triangle Splatting for Direct Differentiable Mesh Training
- Advancing Talking Head Generation: A Comprehensive Survey of Multi-Modal Methodologies, Datasets, Evaluation Metrics, and Loss Functions
- MCN-SLAM: Multi-Agent Collaborative Neural SLAM with Hybrid Implicit Neural Scene Representation
- RA-NeRF: Robust Neural Radiance Field Reconstruction with Accurate Camera Pose Estimation under Complex Trajectories
- Peering into the Unknown: Active View Selection with Neural Uncertainty Maps for 3D Reconstruction
- HRGS: Hierarchical Gaussian Splatting for Memory-Efficient High-Resolution 3D Reconstruction
- WildCAT3D: Appearance-Aware Multi-View Diffusion in the Wild
- Multiview Geometric Regularization of Gaussian Splatting for Accurate Radiance Fields
- Micro-macro Gaussian Splatting with Enhanced Scalability for Unconstrained Scene Reconstruction
- Prompting with the Future: Open-World Model Predictive Control with Interactive Digital Twins
- Efficient 3D Gaussian Splatting with Axis-Shared Rasterization and Order-independent Transmittance
- Efficient multi-view training for 3D Gaussian Splatting
- Metropolis-Hastings Sampling for 3D Gaussian Reconstruction
- Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splatting
- Efficient Multi-Camera Tokenization with Triplanes for End-to-End Driving
- MetaSapiens: Real-Time Neural Rendering with Efficiency-Aware Pruning and Accelerated Foveated Rendering
- Anti-Aliased 2D Gaussian Splatting
- PointGS: Point Attention-Aware Sparse View Synthesis with Gaussian Splatting
- Bridging Perspectives: A Survey on Cross-view Collaborative Intelligence with Egocentric-Exocentric Vision
- Lumina: Real-Time Mobile Neural Rendering by Exploiting Computational Redundancy
- UAV4D: Dynamic Neural Rendering of Human-Centric UAV Imagery using Gaussian Splatting
- FastMap: Revisiting Structure from Motion through First-Order Optimization
- Seeing in the Dark: Benchmarking Egocentric 3D Vision with the Oxford Day-and-Night Dataset
- FlexGS: Train Once, Deploy Everywhere with Many-in-One Flexible 3D Gaussian Splatting
- RobustSplat: Decoupling Densification and Dynamics for Transient-Free 3DGS
- Towards In-the-wild 3D Plane Reconstruction from a Single Image
- PromptVFX: Text-Driven Fields for Open-World 3D Gaussian Animation
- TC-GS: A Faster Gaussian Splatting Module Utilizing Tensor Cores
- Tackling View-Dependent Semantics in 3D Language Gaussian Splatting
- 3D Gaussian Splatting Data Compression with Mixture of Priors
- AnySplat: Feed-forward 3D Gaussian Splatting from Unconstrained Views
- Radiant Triangle Soup with Soft Connectivity Forces for 3D Reconstruction and Novel View Synthesis
- UrbanCraft: Urban View Extrapolation via Hierarchical Sem-Geometric Priors
- Holistic Large-Scale Scene Reconstruction via Mixed Gaussian Splatting
- LODGE: Level-of-Detail Large-Scale Gaussian Splatting with Efficient Rendering
- CLIPGaussian: Universal and Multimodal Style Transfer Based on Gaussian Splatting
- Learning Fine-Grained Geometry for Sparse-View Splatting via Cascade Depth Loss
- Learning Hierarchical Sparse Transform Coding for 3DGS Compression
- PS4PRO: Pixel-to-pixel Supervision for Photorealistic Rendering and Optimization
- Diffusion-Denoised Hyperspectral Gaussian Splatting
- 3D-UIR: 3D Gaussian for Underwater 3D Scene Reconstruction via Physics Based Appearance-Medium Decoupling
- Structure from Collision
- ProBA: Probabilistic Bundle Adjustment with the Bhattacharyya Coefficient
- HaloGS: Loose Coupling of Compact Geometry and Gaussian Splats for 3D Scenes
- Weather-Magician: Reconstruction and Rendering Framework for 4D Weather Synthesis In Real Time
- Depth-Guided Bundle Sampling for Efficient Generalizable Neural Radiance Field Reconstruction
- K-Buffers: A Plug-in Method for Enhancing Neural Fields with Multiple Buffers
- OB3D: A New Dataset for Benchmarking Omnidirectional 3D Reconstruction Using Blender
- GoLF-NRT: Integrating Global Context and Local Geometry for Few-Shot View Synthesis
- Improving Novel view synthesis of 360^∘ Scenes in Extremely Sparse Views by Jointly Training Hemisphere Sampled Synthetic Images
- Sparfels: Fast Reconstruction from Sparse Unposed Imagery
- Triangle Splatting for Real-Time Radiance Field Rendering
- FHGS: Feature-Homogenized Gaussian Splatting
- DecoupleGS: Interactive 3D Gaussian Splatting for End-to-End Autonomous Driving Testing
- CTRL-GS: Cascaded Temporal Residue Learning for 4D Gaussian Splatting
- SplatCo: Structure-View Collaborative Gaussian Splatting for Detail-Preserving Rendering of Large-Scale Unbounded Scenes
- M2SVid: End-to-End Inpainting and Refinement for Monocular-to-Stereo Video Conversion
- A Novel Benchmark and Dataset for Efficient 3D Gaussian Splatting with Gaussian Point Cloud Compression
- DeGS: A Scalable 3DGS Architecture via Decoupled Workload Parsing and Reorganization
- MGStream: Motion-aware 3D Gaussian for Streamable Dynamic Scene Reconstruction
- Hybrid 3D-4D Gaussian Splatting for Fast Dynamic Scene Representation
- iSegMan: Interactive Segment-and-Manipulate 3D Gaussians
- ControlGS: Consistent Structural Compression Control for Deployment-Aware Gaussian Splatting
- FreeDriveRF: Monocular RGB Dynamic NeRF without Poses for Autonomous Driving via Point-Level Dynamic-Static Decoupling
- TUM2TWIN: Introducing the Large-Scale Multimodal Urban Digital Twin Benchmark Dataset
- TUGS: Physics-based Compact Representation of Underwater Scenes by Tensorized Gaussian
- RefRef: A Synthetic Dataset and Benchmark for Reconstructing Refractive and Reflective Objects
- QuickSplat: Fast 3D Surface Reconstruction via Learned Gaussian Initialization
- RNBF: Real-Time RGB-D Based Neural Barrier Functions for Safe Robotic Navigation
- Learning Heterogeneous Mixture of Scene Experts for Large-scale Neural Radiance Fields
- HybridGS: High-Efficiency Gaussian Splatting Data Compression using Dual-Channel Sparse Representation and Point Cloud Encoder
- Quo Vadis, World Modeling?
- Cues3D: Unleashing the Power of Sole NeRF for Consistent and Unique Instances in Open-Vocabulary 3D Panoptic Segmentation
- Spectral Probing of Feature Upsamplers in 2D-to-3D Scene Reconstruction
- IVGT: Implicit Visual Geometry Transformer for Neural Scene Representation
- GSFeatLoc: Visual Localization Using Feature Correspondence on 3D Gaussian Splatting
- Creating Your Editable 3D Photorealistic Avatar with Tetrahedron-constrained Gaussian Splatting
- HY-World 2.0: A Multi-Modal World Model for Reconstructing, Generating, and Simulating 3D Worlds
- From Blobs to Spokes: High-Fidelity Surface Reconstruction via Oriented Gaussians
- Marginalized Bundle Adjustment: Multi-View Camera Pose from Monocular Depth Estimates
- 3DGS2-TR: Scalable Second-Order Trust-Region Method for 3D Gaussian Splatting
- Rendering Anywhere You See: Renderability Field-guided Gaussian Splatting
- RGS-DR: Deferred Reflections and Residual Shading in 2D Gaussian Splatting
- iVR-GS: Inverse Volume Rendering for Explorable Visualization via Editable 3D Gaussian Splatting
- UniWorld-View: Large-Baseline View Synthesis via Video Diffusion Models
- HUG: Hierarchical Urban Gaussian Splatting with Block-Based Reconstruction for Large-Scale Aerial Scenes
- Visibility-Uncertainty-guided 3D Gaussian Inpainting via Scene Conceptional Learning
- StyleMe3D: Stylization with Disentangled Priors by Multiple Encoders on 3D Gaussians
- MoBGS: Motion Deblurring Dynamic 3D Gaussian Splatting for Blurry Monocular Video
- Uni3C: Unifying Precisely 3D-Enhanced Camera and Human Motion Controls for Video Generation
- DRAWER: Digital Reconstruction and Articulation With Environment Realism
- NeRFlex: Resource-aware Real-time High-quality Rendering of Complex Scenes on Mobile Devices
- Metamon-GS: Enhancing Representability with Variance-Guided Densification and Light Encoding
- SLAM&Render: A Benchmark for the Intersection Between Neural Rendering, Gaussian Splatting and SLAM
- EG-Gaussian: Epipolar Geometry and Graph Network Enhanced 3D Gaussian Splatting
- CompGS++: Compressed Gaussian Splatting for Static and Dynamic Scene Representation
- AAA-Gaussians: Anti-Aliased and Artifact-Free 3D Gaussian Rendering
- ARAP-GS: Drag-driven As-Rigid-As-Possible 3D Gaussian Splatting Editing with Diffusion Prior
- GSAC: Leveraging Gaussian Splatting for Photorealistic Avatar Creation with Unity Integration
- Novel Demonstration Generation with Gaussian Splatting Enables Robust One-Shot Manipulation
- Tree-NeRV: A Tree-Structured Neural Representation for Efficient Non-Uniform Video Encoding
- 3R-GS: Best Practice in Optimizing Camera Poses Along with 3DGS
- G2ARD-GS: Geometry-Guided Anchor-Regularized Gaussian Splatting Distillation
- EDGS: Eliminating Densification for Efficient Convergence of 3DGS
- Vivid4D: Improving 4D Reconstruction from Monocular Video by Video Inpainting
- Relative Illumination Fields: Learning Medium and Light Independent Underwater Scenes
- NeRF-Based Transparent Object Grasping Enhanced by Shape Priors
- DropoutGS: Dropping Out Gaussians for Better Sparse-view Rendering
- FMLGS: Fast Multilevel Language Embedded Gaussians for Part-level Interactive Agents
- GeoTexBuild: 3D Building Model Generation from Map Footprints
- ContrastiveGaussian: High-Fidelity 3D Generation with Contrastive Learning and Gaussian Splatting
- SVG-IR: Spatially-Varying Gaussian Splatting for Inverse Rendering
- Micro-splatting: Multistage Isotropy-informed Covariance Regularization Optimization for High-Fidelity 3D Gaussian Splatting
- econSG: Efficient and Multi-view Consistent Open-Vocabulary 3D Semantic Gaussians
- Let it Snow! Animating 3D Gaussian Scenes with Dynamic Weather Effects via Physics-Guided Score Distillation
Related