2024/08/17 by Tanh Quang Tran, Tobias Langlotz, Jacob Young +3
Computer Science · Engineering · Neuroscience · #Evacuation and Crowd Dynamics #Tactile and Sensory Interactions #Virtual Reality Applications and Impacts
paper · pdf · doi:10.1145/3689046
openalex publication_date 2024/08/17 · openalex created_date 2025/10/10 · openalex updated_date 2026/07/29
Presence, or the experience of being present in a computer-generated environment, is a defining element of virtual reality. While there are different methodologies to measure presence, questionnaires remain the most popular, particularly the Igroup Presence Questionnaire (IPQ). In this paper, we analyse the results of over 20 years of IPQ usage to develop a new comparative means of reporting presence scores and comparing them across existing and future work. We additionally report on correct and problematic usage of the questionnaire and, through this, present guidelines on how to administer the IPQ in future to aid further analysis. Finally, we present a new web-based tool to streamline the analysis and reporting of IPQ results, which we hope will facilitate more standardised usage of the questionnaire in future research.