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Gamification in education: a mixed-methods study of gender on computer science students’ academic performance and identity development

2021/03/19 by Leila Zahedi, Jasmine Batten, Monique Ross +4
Computer Science · Psychology · Social Sciences · #Digital Games and Media #Educational Games and Gamification #Teaching and Learning Programming

paper · doi:10.1007/s12528-021-09271-5

openalex publication_date 2021/03/19 · openalex created_date 2025/10/10 · openalex updated_date 2026/07/29

Citations