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How Accurate is the Positioning in VR? Using Motion Capture and Robotics to Compare Positioning Capabilities of Popular VR Headsets

2024/10/21 by Adam Banaszczyk, Mikołaj Łysakowski, Michał R. Nowicki +4 · 1 voice · 1 citation
Computer Science · Engineering · #Augmented Reality Applications #Robotics and Sensor-Based Localization #Spatial Cognition and Navigation #cs.HC #cs.RO

paper · pdf · doi:10.1109/ismar-adjunct64951.2024.00027

openalex publication_date 2024/10/21 · openalex created_date 2024/12/03 · openalex updated_date 2026/07/29

Abstract

In this paper, we introduce a new methodology for assessing the positioning accuracy of virtual reality (VR) headsets, utilizing a cooperative industrial robot to simulate user head trajectories in a reproducible manner. We conduct a comprehensive evaluation of two popular VR headsets, i.e., Meta Quest 2 and Meta Quest Pro. Using head movement trajectories captured from realistic VR game scenarios with motion capture, we compared the performance of these headsets in terms of precision and reliability. Our analysis revealed that both devices exhibit high positioning accuracy, with no significant differences between them. These findings may provide insights for developers and researchers seeking to optimize their VR experiences in particular contexts such as manufacturing.

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