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Exploring the Feasibility of Gaze-Based Navigation Across Path Types

2025/10/08 by Yichuan Zhang, Liangyuting Zhang, Zhang, Yichuan +7
Computer Science · Engineering · #FOS: Computer and information sciences #Gaze Tracking and Assistive Technology #Hand Gesture Recognition Systems #Human-Computer Interaction (cs.HC) #Spatial Cognition and Navigation

paper · pdf · doi:10.48550/arxiv.2510.07184

openalex publication_date 2025/10/08 · openalex created_date 2025/10/18 · openalex updated_date 2026/07/28

Abstract

Gaze input, as a modality inherently conveying user intent, offers intuitive and immersive experiences in extended reality (XR). With eye-tracking now being a standard feature in modern XR headsets, gaze has been extensively applied to tasks such as selection, text entry, and object manipulation. However, gaze based navigation despite being a fundamental interaction task remains largely underexplored. In particular, little is known about which path types are well suited for gaze navigation and under what conditions it performs effectively. To bridge this gap, we conducted a controlled user study evaluating gaze-based navigation across three representative path types: linear, narrowing, and circular. Our findings reveal distinct performance characteristics and parameter ranges for each path type, offering design insights and practical guidelines for future gaze-driven navigation systems in XR.

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