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ObPose: Leveraging Pose for Object-Centric Scene Inference and Generation in 3D

2022/06/07 by Yizhe Wu, Wu, Yizhe, Ōiwi Parker Jones +3 · 1 citation
Computer Science · Engineering · #68T07 #Advanced Neural Network Applications #Artificial Intelligence (cs.AI) #Computer Vision and Pattern Recognition (cs.CV) #Domain Adaptation and Few-Shot Learning #FOS: Computer and information sciences #Robotics and Sensor-Based Localization

paper · pdf · doi:10.48550/arxiv.2206.03591

openalex publication_date 2022/06/07 · openalex created_date 2022/10/06 · openalex updated_date 2026/07/28

Abstract

We present ObPose, an unsupervised object-centric inference and generation model which learns 3D-structured latent representations from RGB-D scenes. Inspired by prior art in 2D representation learning, ObPose considers a factorised latent space, separately encoding object location (where) and appearance (what). ObPose further leverages an object's pose (i.e. location and orientation), defined via a minimum volume principle, as a novel inductive bias for learning the where component. To achieve this, we propose an efficient, voxelised approximation approach to recover the object shape directly from a neural radiance field (NeRF). As a consequence, ObPose models each scene as a composition of NeRFs, richly representing individual objects. To evaluate the quality of the learned representations, ObPose is evaluated quantitatively on the YCB, MultiShapeNet, and CLEVR datatasets for unsupervised scene segmentation, outperforming the current state-of-the-art in 3D scene inference (ObSuRF) by a significant margin. Generative results provide qualitative demonstration that the same ObPose model can both generate novel scenes and flexibly edit the objects in them. These capacities again reflect the quality of the learned latents and the benefits of disentangling the where and what components of a scene. Key design choices made in the ObPose encoder are validated with ablations.

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