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DexDiffuser: Generating Dexterous Grasps with Diffusion Models

2024/02/05 by Zehang Weng, Weng, Zehang, Haofei Lu +5 · 15 citations
Computer Science · #Computability, Logic, AI Algorithms #Evolutionary Algorithms and Applications #FOS: Computer and information sciences #Machine Learning (cs.LG) #Robotics (cs.RO)

paper · pdf · doi:10.48550/arxiv.2402.02989

openalex publication_date 2024/02/05 · openalex created_date 2025/10/10 · openalex updated_date 2026/07/28

Abstract

We introduce DexDiffuser, a novel dexterous grasping method that generates, evaluates, and refines grasps on partial object point clouds. DexDiffuser includes the conditional diffusion-based grasp sampler DexSampler and the dexterous grasp evaluator DexEvaluator. DexSampler generates high-quality grasps conditioned on object point clouds by iterative denoising of randomly sampled grasps. We also introduce two grasp refinement strategies: Evaluator-Guided Diffusion (EGD) and Evaluator-based Sampling Refinement (ESR). The experiment results demonstrate that DexDiffuser consistently outperforms the state-of-the-art multi-finger grasp generation method FFHNet with an, on average, 9.12% and 19.44% higher grasp success rate in simulation and real robot experiments, respectively. Supplementary materials are available at https://yulihn.github.io/DexDiffuserpage/

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