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A Controllable Co-Creative Agent for Game System Design

2023/08/04 by Rohan Agarwal, Agarwal, Rohan, Zhiyu Lin +3
Computer Science · Social Sciences · #Artificial Intelligence (cs.AI) #Artificial Intelligence in Games #Data Visualization and Analytics #Digital Games and Media #FOS: Computer and information sciences

paper · pdf · doi:10.48550/arxiv.2308.02317

openalex publication_date 2023/08/04 · openalex created_date 2025/10/10 · openalex updated_date 2026/07/28

Abstract

Many advancements have been made in procedural content generation for games, and with mixed-initiative co-creativity, have the potential for great benefits to human designers. However, co-creative systems for game generation are typically limited to specific genres, rules, or games, limiting the creativity of the designer. We seek to model games abstractly enough to apply to any genre, focusing on designing game systems and mechanics, and create a controllable, co-creative agent that can collaborate on these designs. We present a model of games using state-machine-like components and resource flows, a set of controllable metrics, a design evaluator simulating playthroughs with these metrics, and an evolutionary design balancer and generator. We find this system to be both able to express a wide range of games and able to be human-controllable for future co-creative applications.

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