2018/02/05 by Sneha Mehta, Mehta, Sneha
Computer Science · Engineering · #Evacuation and Crowd Dynamics #FOS: Computer and information sciences #Human-Computer Interaction (cs.HC) #Interactive and Immersive Displays #Mobile Crowdsensing and Crowdsourcing #cs.HC
paper · pdf · doi:10.48550/arxiv.1802.01713
arxiv created 2018/02/05 · openalex publication_date 2018/02/05 · arxiv updated 2018/02/07 · openalex created_date 2025/10/10 · openalex updated_date 2026/07/28
In today's age of pervasive computing and social media people make extensive use of technology for communicating, sharing media and learning. Yet while in the outdoors, on a hike or a trail we find ourselves inept of information about the natural world surrounding us. In this paper I present in detail the design and technological considerations required to build a location based mobile application for learning about the avian taxonomy present in the user's surroundings. It is designed to be a game for better engagement and learning. The application makes suggestions for birds likely to be sighted in the vicinity of the user and requires the user to spot those birds and upload a photograph to the system. If spotted correctly the user scores points. I also discuss some design methods and evaluation approaches for the application.