2022/11/21 by Lily Chung, Erik D. Demaine, Chung, Lily +1 · 1 citation
Computer Science · Social Sciences · Psychology · #Artificial Intelligence in Games #Digital Games and Media #Educational Games and Gamification
paper · pdf · doi:10.48550/arxiv.2211.11839
We investigate the complexity of the platform video game Celeste. We prove that navigating Celeste is PSPACE-hard in five different ways, corresponding to different subsets of the game mechanics. In particular, we prove the game PSPACE-hard even without player input.