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Affective and Dynamic Beam Search for Story Generation

2023/10/23 by Tenghao Huang, Ehsan Qasemi, Huang, Tenghao +11 · 1 citation
Computer Science · Psychology · Social Sciences · #Artificial Intelligence (cs.AI) #Artificial Intelligence in Games #Computation and Language (cs.CL) #Digital Games and Media #Educational Games and Gamification #FOS: Computer and information sciences #Machine Learning (cs.LG)

paper · pdf · doi:10.48550/arxiv.2310.15079

openalex publication_date 2023/10/23 · openalex created_date 2025/10/10 · openalex updated_date 2026/07/28

Abstract

Storytelling's captivating potential makes it a fascinating research area, with implications for entertainment, education, therapy, and cognitive studies. In this paper, we propose Affective Story Generator (AffGen) for generating interesting narratives. AffGen introduces "intriguing twists" in narratives by employing two novel techniques-Dynamic Beam Sizing and Affective Reranking. Dynamic Beam Sizing encourages less predictable, more captivating word choices using a contextual multi-arm bandit model. Affective Reranking prioritizes sentence candidates based on affect intensity. Our empirical evaluations, both automatic and human, demonstrate AffGen's superior performance over existing baselines in generating affectively charged and interesting narratives. Our ablation study and analysis provide insights into the strengths and weaknesses of AffGen.

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