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A Unified Game-Theoretic Approach to Multiagent Reinforcement Learning

2017/11/02 by Marc Lanctot, Vinícius Zambaldi, Vinicius Zambaldi +16 · 1 voice · 20 citations
Computer Science · #Artificial Intelligence in Games #Evolutionary Algorithms and Applications #Reinforcement Learning in Robotics #cs.AI #cs.GT #cs.LG #cs.MA

paper · pdf · doi:10.48550/arxiv.1711.00832

openalex publication_date 2017/11/02 · openalex created_date 2025/10/10 · openalex updated_date 2026/07/28

Abstract

To achieve general intelligence, agents must learn how to interact with others in a shared environment: this is the challenge of multiagent reinforcement learning (MARL). The simplest form is independent reinforcement learning (InRL), where each agent treats its experience as part of its (non-stationary) environment. In this paper, we first observe that policies learned using InRL can overfit to the other agents' policies during training, failing to sufficiently generalize during execution. We introduce a new metric, joint-policy correlation, to quantify this effect. We describe an algorithm for general MARL, based on approximate best responses to mixtures of policies generated using deep reinforcement learning, and empirical game-theoretic analysis to compute meta-strategies for policy selection. The algorithm generalizes previous ones such as InRL, iterated best response, double oracle, and fictitious play. Then, we present a scalable implementation which reduces the memory requirement using decoupled meta-solvers. Finally, we demonstrate the generality of the resulting policies in two partially observable settings: gridworld coordination games and poker.

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