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DGNS: Deformable Gaussian Splatting and Dynamic Neural Surface for Monocular Dynamic 3D Reconstruction

2024/12/05 by Xuesong Li, Jinguang Tong, Li, Xuesong +7 · 2 citations
Computer Science · Engineering · #3D Shape Modeling and Analysis #Computer Vision and Pattern Recognition (cs.CV) #FOS: Computer and information sciences #Optical measurement and interference techniques #Surface Roughness and Optical Measurements

paper · pdf · doi:10.48550/arxiv.2412.03910

openalex publication_date 2024/12/05 · openalex created_date 2025/10/10 · openalex updated_date 2026/07/28

Abstract

Dynamic scene reconstruction from monocular video is essential for real-world applications. We introduce DGNS, a hybrid framework integrating \underlineDeformable \underlineGaussian Splatting and Dynamic \underlineNeural \underlineSurfaces, effectively addressing dynamic novel-view synthesis and 3D geometry reconstruction simultaneously. During training, depth maps generated by the deformable Gaussian splatting module guide the ray sampling for faster processing and provide depth supervision within the dynamic neural surface module to improve geometry reconstruction. Conversely, the dynamic neural surface directs the distribution of Gaussian primitives around the surface, enhancing rendering quality. In addition, we propose a depth-filtering approach to further refine depth supervision. Extensive experiments conducted on public datasets demonstrate that DGNS achieves state-of-the-art performance in 3D reconstruction, along with competitive results in novel-view synthesis.

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