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Three-player entangled XOR games are NP-hard to approximate

2013/02/06 by Thomas Vidick, Vidick, Thomas · 8 citations
Computer Science · Physics and Astronomy · #Complexity and Algorithms in Graphs #Computability, Logic, AI Algorithms #Computational Complexity (cs.CC) #FOS: Computer and information sciences #FOS: Physical sciences #Quantum Computing Algorithms and Architecture #Quantum Physics (quant-ph) #cs.CC #quant-ph

paper · pdf · doi:10.48550/arxiv.1302.1242

The paper has been withdrawn due to an error in the proof of the main theorem. For details, see http://users.cms.caltech.edu/~vidick/errata.pdf

openalex publication_date 2013/02/06 · arxiv created 2020/11/13 · arxiv updated 2020/11/16 · openalex created_date 2025/10/10 · openalex updated_date 2026/07/28

Abstract

We show that for any eps>0 the problem of finding a factor (2-eps) approximation to the entangled value of a three-player XOR game is NP-hard. Equivalently, the problem of approximating the largest possible quantum violation of a tripartite Bell correlation inequality to within any multiplicative constant is NP-hard. These results are the first constant-factor hardness of approximation results for entangled games or quantum violations of Bell inequalities shown under the sole assumption that P ≠ NP. They can be thought of as an extension of Hastad's optimal hardness of approximation results for MAX-E3-LIN2 (JACM'01) to the entangled-player setting. The key technical component of our work is a soundness analysis of a point-vs-plane low-degree test against entangled players. This extends and simplifies the analysis of the multilinearity test by Ito and Vidick (FOCS'12). Our results demonstrate the possibility for efficient reductions between entangled-player games and our techniques may lead to further hardness of approximation results.

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