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PolyGen: An Autoregressive Generative Model of 3D Meshes

2020/02/23 by Charlie Nash, Nash, Charlie, Yaroslav Ganin +6 · 65 citations
Computer Science · Engineering · Mathematics · #3D Shape Modeling and Analysis #Artificial intelligence #Autoregressive model #Computer Graphics and Visualization Techniques #Computer Vision and Pattern Recognition (cs.CV) #Computer graphics (images) #Computer science #Econometrics #Economics #FOS: Computer and information sciences #Generative grammar #Graphics (cs.GR) #Image Processing and 3D Reconstruction #Machine Learning (cs.LG) #Machine Learning (stat.ML) #Polygon mesh #cs.CV #cs.GR #cs.LG #stat.ML

paper · pdf · doi:10.48550/arxiv.2002.10880

published in arXiv (Cornell University) (Cornell University)

arxiv created 2020/02/23 · openalex publication_date 2020/02/23 · arxiv updated 2020/02/26 · openalex created_date 2025/10/10 · openalex updated_date 2026/07/28

Abstract

Polygon meshes are an efficient representation of 3D geometry, and are of central importance in computer graphics, robotics and games development. Existing learning-based approaches have avoided the challenges of working with 3D meshes, instead using alternative object representations that are more compatible with neural architectures and training approaches. We present an approach which models the mesh directly, predicting mesh vertices and faces sequentially using a Transformer-based architecture. Our model can condition on a range of inputs, including object classes, voxels, and images, and because the model is probabilistic it can produce samples that capture uncertainty in ambiguous scenarios. We show that the model is capable of producing high-quality, usable meshes, and establish log-likelihood benchmarks for the mesh-modelling task. We also evaluate the conditional models on surface reconstruction metrics against alternative methods, and demonstrate competitive performance despite not training directly on this task.

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