1999/05/26 by Denis V. Juriev, Juriev, Denis V. · 1 citation
Computer Science · Mathematics · #49N55 #51D05 #68U07 (Secondary) #90D20 (Primary) 90D80 #93B52 #93C41 #Computer Vision and Pattern Recognition (cs.CV) #Constraint Satisfaction and Optimization #FOS: Computer and information sciences #FOS: Mathematics #History and Overview (math.HO) #Image Retrieval and Classification Techniques #cs.CV #math.HO #msc:49N55 #msc:51D05 #msc:68U07 #msc:90D20 #msc:90D80 #msc:93B52 #msc:93C41
paper · pdf · doi:10.48550/arxiv.math/9905165
9 pages, AMSTEX
arxiv created 1999/05/26 · openalex publication_date 1999/05/26 · arxiv updated 2009/11/30 · openalex created_date 2025/10/10 · openalex updated_date 2026/07/28
The interactive game theoretical approach to the description of perception processes is proposed. The subject is treated formally in terms of a new class of the verbalizable interactive games which are called the perception games. An application of the previously elaborated formalism of dialogues and verbalizable interactive games to the visual perception allows to combine the linguistic (such as formal grammars), psycholinguistic and (interactive) game theoretical methods for analysis of the image understanding by a human that may be also useful for the elaboration of computer vision systems. By the way the interactive game theoretical aspects of interpretational geometries are clarified.