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A Linear Programming Approach to Estimate the Core in Cooperative Games

2025/10/02 by José Camacho, Camacho, J, Juan Carlos Gonçalves-Dosantos +3
Business, Management and Accounting · #90C05 #91A12 #91A68 #Computer Science and Game Theory (cs.GT) #FOS: Computer and information sciences #FOS: Mathematics #Optimization and Control (math.OC) #Supply Chain and Inventory Management

paper · pdf · doi:10.48550/arxiv.2510.01766

openalex publication_date 2025/10/02 · openalex created_date 2025/10/10 · openalex updated_date 2026/07/28

Abstract

This paper proposes a novel algorithm to approximate the core of transferable utility (TU) cooperative games via linear programming. Given the computational hardness of determining the full core, our approach provides a tractable approximation by sampling extreme points through randomized linear problems (LPs). We analyze its convergence and computational complexity, and validate its effectiveness through extensive simulations on various game models. Our results show that the method is scalable and achieves high accuracy in terms of core reconstruction.

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