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Model-free Reinforcement Learning for Non-stationary Mean Field Games

2020/04/05 by Rajesh K Mishra, Mishra, Rajesh K, Deepanshu Vasal +3
Computer Science · Engineering · #FOS: Electrical engineering #Systems and Control (eess.SY) #cs.SY #eess.SY #electronic engineering #information engineering

paper · pdf · doi:10.48550/arxiv.2004.02073

7 pages, 2 figures

arxiv created 2020/04/05 · arxiv updated 2020/04/07

Abstract

In this paper, we consider a finite horizon, non-stationary, mean field games (MFG) with a large population of homogeneous players, sequentially making strategic decisions, where each player is affected by other players through an aggregate population state termed as mean field state. Each player has a private type that only it can observe, and a mean field population state representing the empirical distribution of other players' types, which is shared among all of them. Recently, authors in [1] provided a sequential decomposition algorithm to compute mean field equilibrium (MFE) for such games which allows for the computation of equilibrium policies for them in linear time than exponential, as before. In this paper, we extend it for the case when state transitions are not known, to propose a reinforcement learning algorithm based on Expected Sarsa with a policy gradient approach that learns the MFE policy by learning the dynamics of the game simultaneously. We illustrate our results using cyber-physical security example.

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