2017/03/10 by Daniele Grassi, Grassi, Daniele, Giacomo Barigazzi +3
Computer Science · Psychology · Social Sciences · #C.2.4 #Computers and Society (cs.CY) #Digital Games and Media #Educational Games and Gamification #FOS: Computer and information sciences #Human-Computer Interaction (cs.HC) #I.2.1 #Impact of Technology on Adolescents #Innovative Human-Technology Interaction
paper · pdf · doi:10.48550/arxiv.1703.03831
openalex publication_date 2017/03/10 · openalex created_date 2022/10/03 · openalex updated_date 2026/07/28
Mobile games are extremely popular and engage millions of people every day.\nEven if they are often quite simple, their development features a high degree\nof difficulty and requires close attention to both achieve a high satisfaction\nfrom users and grant a return to the developers. In this paper we propose a\nmodel that analyzes users' playing session time in order to evaluate and\nmaximize the longevity of games, even during the first phases of their\ndevelopment.\n