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Audio Texture Manipulation by Exemplar-Based Analogy

2025/01/21 by K. y. Cheng, Cheng, Kan Jen, Tingle Li +3 · 1 citation
Computer Science · #Audio and Speech Processing (eess.AS) #FOS: Computer and information sciences #FOS: Electrical engineering #Machine Learning (cs.LG) #Music Technology and Sound Studies #Music and Audio Processing #Sound (cs.SD) #electronic engineering #information engineering

paper · pdf · doi:10.48550/arxiv.2501.12385

openalex publication_date 2025/01/21 · openalex created_date 2025/10/10 · openalex updated_date 2026/07/28

Abstract

Audio texture manipulation involves modifying the perceptual characteristics of a sound to achieve specific transformations, such as adding, removing, or replacing auditory elements. In this paper, we propose an exemplar-based analogy model for audio texture manipulation. Instead of conditioning on text-based instructions, our method uses paired speech examples, where one clip represents the original sound and another illustrates the desired transformation. The model learns to apply the same transformation to new input, allowing for the manipulation of sound textures. We construct a quadruplet dataset representing various editing tasks, and train a latent diffusion model in a self-supervised manner. We show through quantitative evaluations and perceptual studies that our model outperforms text-conditioned baselines and generalizes to real-world, out-of-distribution, and non-speech scenarios. Project page: https://berkeley-speech-group.github.io/audio-texture-analogy/

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