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SoundBrush: Sound as a Brush for Visual Scene Editing

2024/12/31 by Sung-Bin Kim, Sung-Bin, Kim, Jun-Seong Kim +7 · 2 citations
Arts and Humanities · Computer Science · #Audio and Speech Processing (eess.AS) #Computer Vision and Pattern Recognition (cs.CV) #Digital Humanities and Scholarship #FOS: Computer and information sciences #FOS: Electrical engineering #Machine Learning (cs.LG) #Sound (cs.SD) #Video Analysis and Summarization #electronic engineering #information engineering

paper · pdf · doi:10.48550/arxiv.2501.00645

openalex publication_date 2024/12/31 · openalex created_date 2025/10/10 · openalex updated_date 2026/07/28

Abstract

We propose SoundBrush, a model that uses sound as a brush to edit and manipulate visual scenes. We extend the generative capabilities of the Latent Diffusion Model (LDM) to incorporate audio information for editing visual scenes. Inspired by existing image-editing works, we frame this task as a supervised learning problem and leverage various off-the-shelf models to construct a sound-paired visual scene dataset for training. This richly generated dataset enables SoundBrush to learn to map audio features into the textual space of the LDM, allowing for visual scene editing guided by diverse in-the-wild sound. Unlike existing methods, SoundBrush can accurately manipulate the overall scenery or even insert sounding objects to best match the audio inputs while preserving the original content. Furthermore, by integrating with novel view synthesis techniques, our framework can be extended to edit 3D scenes, facilitating sound-driven 3D scene manipulation. Demos are available at https://soundbrush.github.io/.

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