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Bezier Splatting for Fast and Differentiable Vector Graphics Rendering

2025/03/20 by Xi Liu, Liu, Xi, Chaoyi Zhou +5
Computer Science · Engineering · #3D Shape Modeling and Analysis #Advanced Vision and Imaging #Computer Graphics and Visualization Techniques #Computer Vision and Pattern Recognition (cs.CV) #FOS: Computer and information sciences #Graphics (cs.GR)

paper · pdf · doi:10.48550/arxiv.2503.16424

openalex publication_date 2025/03/20 · openalex created_date 2025/10/10 · openalex updated_date 2026/07/28

Abstract

Differentiable vector graphics (VGs) are widely used in image vectorization and vector synthesis, while existing representations are costly to optimize and struggle to achieve high-quality rendering results for high-resolution images. This work introduces a new differentiable VG representation, dubbed Bézier Splatting, that enables fast yet high-fidelity VG rasterization. Bézier Splatting samples 2D Gaussians along Bézier curves, which naturally provide positional gradients at object boundaries. Thanks to the efficient splatting-based differentiable rasterizer, Bézier Splatting achieves 30x and 150x faster per forward and backward rasterization step for open curves compared to DiffVG. Additionally, we introduce an adaptive pruning and densification strategy that dynamically adjusts the spatial distribution of curves to escape local minima, further improving VG quality. Furthermore, our new VG representation supports conversion to standard XML-based SVG format, enhancing interoperability with existing VG tools and pipelines. Experimental results show that Bézier Splatting significantly outperforms existing methods with better visual fidelity and significant optimization speedup.

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